All In Poker

4/8/2022by admin
All In Poker Rating: 4,8/5 3208 reviews
  • What does “all-in” mean in poker? “All-in” is the terminology used during a poker game when a player has moved all of their chips into the pot. For example – in a no limit Texas Holdem poker tournament game – Player A raises to 800 chips. Player B has 1500 chips.
  • The All In Poker League is a free Entertainment League that helps the poker community, educating new players. The All In Poker League is a fun and free way to learn how to play poker, improve you skill level, and just have a great time meeting new people. There's no cost to playing in this poker league.
  • Poker All-In Rules: Side Pots When three or more players are involved, it’s necessary to create side pots to make all ins work. What this means is that the overall pot is broken up into two or more groupings. The first grouping is all the money or chips that the player with the lowest starting stake can win.

If a player is all in for part of the ante, or the exact amount of the ante, an equal amount of every other player's ante is placed in the main pot, with any remaining fraction of the ante and all blinds and further bets in the side pot. If a player is all in for part of a blind, all.

Watch & Win = Two games in one!

  • $2 per hand - up to three hands per ticket
  • Available by quick pick only
  • Win up to $10,000 instantly, and another chance to win up to $100,000 on the nightly draw!
  • Add ALL IN for $1 per hand for the chance to win bigger prizes!

Three exciting ways to win!


Win instantly!

As your ticket prints, look up to watch your poker hand being dealt on the customer display screen! If your five cards form a winning poker hand, you can win up to $10,000 instantly. No poker skills required. You can redeem your prize right away and get a replacement ticket, or wait until after the nightly draw to see if you win again.

Win on the nightly draw!

Match up to five winning cards drawn from a deck of 52 and you could win up to $100,000. You don’t even need a winning poker hand to win!

Go ALL IN!

ALL IN is an optional add-on to POKER LOTTO that gives players the chance to win more on the top five instant game prizes.

  • Only $1 per hand to play ALL IN
  • Hit a Royal Flush to win the growing Jackpot
  • The Jackpot starts at $10,000 and increases until someone wins!
  • ALL IN prizes are in addition to the POKER LOTTO instant prize.


How to Play POKER LOTTO

  1. Ask the retailer for a POKER LOTTO ticket.. Play up to three hands per ticket.
    Note: POKER LOTTO is only available by quick pick.
  2. Tell your retailer whether you want to add ALL IN for an additional $1 per hand.
  3. As your ticket prints, watch the customer display screen to see your poker hand(s) being dealt.
  4. If your five cards form a winning poker hand, you win the corresponding prize on the screen. If you added ALL IN, you may have won an additional prize. (See Instant Win & ALL IN prize structure).
  5. Every POKER LOTTO ticket has two chances to win! You can claim the instant prize immediately, or wait until after the nightly draw to see if you win again!


Odds of Winning


Instant Win ALL IN Prize Structure

Winning Poker Hand Instant Prize ALL IN Prize* Odds
Royal Flush $10,000 100% of growing jackpot 1: 649,740
Straight Flush $1,000 10% of growing jackpot 1: 72,193
4 of a Kind $100 $175 1: 4,165
Full House $50 $75 1: 694
Flush $30 $50 1: 509
Straight $20 No ALL IN prize 1: 255
3 of a Kind $10 No ALL IN prize 1: 47.3
2 Pair $4 No ALL IN prize 1:21
Pair of Jacks or Better (J, Q, K, A) $2 No ALL IN prize 1: 7.7


* ALL IN Prizes are in addition to POKER LOTTO Instant Prizes. The minimum jackpot is $10,000.


Nightly Draw Prize Structure

POKER LOTTO draws are held every day. Tickets can be purchased until 9:30 pm CT, 8:30 pm MT and 7:30 pm PT on the night of the draw.

To win on the nightly draw, you must match up to the five winning cards drawn. You do not need a winning poker hand to win on this draw portion.

Match (exact rank and suit) Prize Odds/$2 Play
5/5 Cards $100,000* 1: 2,598,960
4/5 Cards $100 1: 11,059
3/5 Cards $10 1: 240
2/5 Cards $2 1: 16

*Win or share.

Odds of winning an instant prize: 1 in 4.8. Odds of winning a nightly draw prize: 1 in 15.01. Overall odds of winning any POKER LOTTO prize: 1 in 3.66. All odds are approximate.


POKER LOTTO/ ALL IN Game Conditions can be found here.


Pay Before You Play

Because you can win instantly on POKER LOTTO, these tickets cannot be cancelled after they print, and are considered a purchase. Retailers cannot print your POKER LOTTO ticket until after they have received your payment.


Finding Winning Results

Winning POKER LOTTO draw results can be found:

  • At any lottery retailer
  • At wclc.com under Winning Numbers
  • WCLC Lotto Manager App (free download)


Note: Winning Telephone Lines will NOT have POKER LOTTO results.

You can check POKER LOTTO tickets using the ticket checker at retail, or the ticket checker feature on the WCLC Lotto Manager App, just like any other lottery ticket.

Note: All POKER LOTTO and ALL IN prizes presented at a Prize Payout Office cannot be processed until the next business day following the draw date on the ticket.


For more POKER LOTTO/ALL IN FAQs click here.


Governor Of Poker Free

CURRENT LOCATIONS:


O'Kelly's Starts Saturday 10/24/20
Boston's Starts Thursday 10/15/20 & Fridays 10/16/20.
They Will Start Saturdays on 10/24/20


**Due to the current pandemic we are unable to host a large tournament like the Top 200.
Therefore the Top 200 Tournament will be held in January.
All points will be combined for the year into one session.**

$1100 Seat For 1st place

Where: The Bench in Tempe
When: Saturday January 9th, 2021 at 1pm
Who: The Top 200 players on the Leaderboard (25 alternates).
Prize: $1,100 Seat to the AZ State Poker Championship
Other cash prizes for 2nd - 8th

Bonus Chips:
Based on your Leaderboard Standings
1st - 10th get 1500 extra starting chips
11th - 50th get 1000 extra starting chips
51st - 100th get 500 extra starting chips

Tuesdays at 7:30pm
$100 CASH 1st Place
Located on the S/E corner of 7th St & Thunderbird

Now Saturdays at 3:30 & 8:00pm
CASH Prizes for 1st Place
S/E corner of McClintock & Baseline in Tempe

Arlie's now on Sundays at 7:00pm!
$100 CASH for 1st Place.
Double Stack - Bounty Tournament

Located across from Hob Nob near the I-10 & Chandler Blvd

Poker

All In Poker Movie

The New Copper Still location
will be doing poker on
Sundays at 7:00pm
Wednesdays at 7:00pm
Fridays at 8 & 11pm
Saturdays at 7 & 10pm

Tuesdays 7 & 10pm
Wednesdays 7 & 10pm
Saturdays 2 & 5pm

N/W corner of Dobson & Guadalupe

The Bench
BILLIARDS - BAR - GRILL

Now on Saturdays!
3:30 & 6:30pm

Also:
Sundays 2, 5, & 9pm
Mondays 6:30 & 9:30pm
Thursdays 9:00pm
Fridays 6:30pm

(S/E corner of McClintock & Baseline)
CASH for 1st Place

Good Time Charli's
Mondays, Tuesdays & Wednesdays at 9:00pm

Poker Tournament Directors Association

The PokerTDA is comprised of poker room personnel from around the world whose objective is to draft a standardized set of rules for poker tournaments. The TDA has developed the following tournament poker rules, which supplement the standard or 'House Rules' of this card room/casino. If there is a conflict between these rules and the rules and regulations of the applicable gaming agency, the gaming agency rules apply.

ACES

To: (760) 670-3130
To receive updates and invites to our special events

  1. Floor People
    Floor people are to consider the best interest of the game and fairness as the top priority in the decision-making process. Unusual circumstances can on occasion dictate that decisions in the interest of fairness take priority over the technical rules. The floor person's decision is final.
  2. Official Language
    The English-only rule will be enforced in the United States during the play of hands. English will be used in international play along with the local or native language.
  3. Communication
    Players may not talk on the phone while at the poker table. House rules apply to all other forms of electronic devices.
  1. Random Seats
    Tournament and satellite seats will be randomly assigned. Accommodations for players with special physical needs will be made when possible.
  2. Breaking Tables
    Players going from a broken table to fill in seats assume the rights and responsibilities of the position. They can get the big blind, the small blind, or the button. The only place they cannot get a hand is between the small blind and the button.
  3. Balancing Tables
    In flop and mixed games when balancing tables, players will be moved from the big blind to the worst position, including taking a single big blind when available, even if that means the seat will have the big blind twice. Worst position is never the small blind. The table from which a player is moved will be as specified by a predetermined procedure. In stud-only games, players will be moved by position (the last seat to open up at the short table is the seat to be filled). Play will halt on any table that is three or more players short.
  4. Number of Players at Final Table
    In flop games, the final table will consist of ten (10) players. In stud-type games, the final table will consist of nine (9) players.
  1. Declarations
    Cards speak. Verbal declarations as to the content of a player's hand are not binding; however, any player deliberately miscalling his or her hand may be penalized.
  2. Face Up
    All cards will be turned face up once a player is all-in and all betting action is complete.
  3. Killing Winning Hand
    Dealers cannot kill a winning hand that was tabled and was obviously the winning hand. Players are encouraged to assist in reading tabled hands if it appears that an error is about to be made.
  4. Showdown
    At the end of last round of betting, the player who made the last aggressive action in that betting round must show first. If there was no bet, the player to the left of the button shows first and so on clockwise. In stud games, the player with the high board must show first. In razz, the lowest board shows first.
  5. Odd Chips
    The odd chip will go to the high hand. In flop games when there are two or more high hands or two or more low hands, the odd chip(s) will go to the left of the button. In stud games, the odd chip will go to the high card by suit. However, when hands have identical value (e.g., a wheel in Omaha/8) the pot will be split as evenly as possible.
  6. Side Pots
    Each side pot will be split separately.
  7. Playing the Board
    A player must show both cards when playing the board in order to get part of the pot.
  8. Disputed Pots
    The right to dispute a hand ends when a new hand begins. (See rule #18.)
  1. Chip Race
    When it is time to color-up chips, they will be raced off with a maximum of one chip going to any player. The chip race will always start in the No.1 seat. A player cannot be raced out of a tournament: a player who loses his or her remaining chip(s) in a chip race will be given one chip of the smallest denomination still in play. Players are encouraged to witness the chip race.
  2. Deck Changes
    Deck changes will be on the dealer push or level changes or as prescribed by the house. Players may not ask for deck changes.
  3. New Limits
    When time has elapsed in a round and a new level is announced by a member of the tournament staff, the new level applies to the next hand. A hand begins with the first riffle. If an automatic shuffler is being used, the hand begins when the green button is pushed.
  4. Re-buys
    A player may not miss a hand. If a player announces the intent to rebuy before a new hand, that player is playing chips behind and is obligated to make the re-buy.
  5. Calling for a Clock
    Once a reasonable amount of time has passed and a clock is called for, a player will be given a maximum of one minute to make a decision. If action has not been taken before time expires, there will be a 10-second countdown. If a player has not acted by the time the countdown is over, the player's hand will be dead.
  6. Rabbit Hunting
    No rabbit hunting is allowed. Rabbit hunting is revealing any of the cards “that would have come” if the hand had not ended.
  1. At Your Seat
    A player must be at his or her seat by the time all players have been dealt complete initial hands in order to have a live hand. A player must be at his/her seat to call time.
  2. Action Pending
    A player must remain at the table if he has a live hand.
  1. Dead Button
    Tournament play will use a dead button.
  2. Dodging Blinds
    A player who intentionally dodges any blind when moving from a broken table will incur a penalty.
  3. Button in Heads-up
    In heads-up play, the small blind is on the button and acts first. When beginning heads-up play, the button may need to be adjusted to ensure no player takes the big blind twice in a row.
  1. Misdeals
    In stud-type games, if any of the player's two down cards are exposed due to dealer error it is a misdeal. In flop games, exposure of one of the first two cards dealt is a misdeal. Players may be dealt two consecutive cards on the button.
  2. Four-Card Flop
    If the flop contains four (rather than three) cards, whether exposed or not, the dealer shall scramble the 4 cards face down. A floor person will be called to randomly select one card to be used as the next burn card and the remaining three cards will become the flop.
  1. Verbal Declarations / Acting in Turn
    Verbal declarations in turn are binding. Players are required to act in turn. Action out of turn will be binding if the action to that player has not changed. A check, call or fold is not considered action changing.
  2. Methods of Raising
    In no-limit or pot-limit, a raise must be made by (1) placing the full amount in the pot in one motion; or (2) verbally declaring the full amount prior to the initial placement of chips into the pot; or (3) verbally declaring “raise” prior to the placement of the amount to call into the pot and then completing the action with one additional motion. It is the player's responsibility to make his intentions clear.
  3. Raises
    A raise must be at least the size of the largest previous bet or raise of the current betting round. If a player puts in a raise of 50% or more of the previous bet but less than the minimum raise, he or she must make a full raise. The raise will be exactly the minimum raise allowed (see exception for multiple same-denomination chips Rule 33). In no-limit and pot limit, an all-in wager of less than a full raise does not reopen the betting to a player who has already acted.
  4. Oversized Chip
    Anytime when facing a bet (or blind), placing a single oversized chip in the pot is a call if a raise is not first verbally declared. To raise with a single oversized chip, a declaration must be made before the chip hits the table surface. If a raise is declared (but not an amount), the raise is the maximum allowable for that chip. When not facing a bet, placing an oversized chip in the pot without declaration is a bet of the maximum allowable for the chip.
  5. Multiple Chips
    When facing a bet, unless a raise is first declared, multiple same-denomination chips is a call if removing one chip leaves less than the call amount. Example of a call: preflop, blinds 200-400: A makes it 1200 (an 800 raise), B puts out two 1000 chips without declaring raise. Placing chips of mixed denominations in the pot is governed by the 50% standard in Rule 31.
  6. Number of Raises
    There is no cap on the number of raises in no-limit games. In limit events there will be a limit to raises even when heads-up until the tournament is down to two players; the house limit will apply.
  7. Pot Size
    Players are entitled to be informed of the pot size in pot-limit games only. Dealers will not count the pot in limit and no-limit games.
  8. String Bets and Raises
    Dealers will be responsible for calling string bets and raises.
  1. Chips on the Table
    Players must keep their higher denomination chips visible and identifiable at all times.
  2. Chips in Transit
    Players may not hold or transport tournament chips in any manner that takes them out of view. A player who does so will forfeit the chips and will face disqualification. The forfeited chips will be taken out of play.
  3. Unprotected Hands
    If a dealer kills an unprotected hand, the player will have no redress and will not be entitled to a refund of bets. However, if a player had raised and the raise had not yet been called, the raise will be returned to the player.
  1. Penalties and Disqualification
    A penalty MAY be invoked if a player exposes any card with action pending, throws a card off the table, violates the one-player-to-a-hand rule, or similar incidents take place. Penalties WILL be invoked in cases of soft play, abuse, or disruptive behavior. Penalties available to the TD include verbal warnings and “missed hand” penalties. Except for a one-hand penalty, missed hand penalties will be assessed as follows: The offender will miss one hand for every player, including the offender, who is at the table when the penalty is given multiplied by the number of rounds specified in the penalty. For the period of the penalty, the offender shall remain away from the table but will continue to be dealt in.

    Tournament staff can assess a one-hand penalty, one-, two-, three-, or four-round penalties or disqualification. A player who is disqualified shall have his or her chips removed from play. Repeat infractions are subject to escalating penalties.

  2. No Disclosure
    Players are obligated to protect the other players in the tournament at all times. Therefore, players, whether in the hand or not, may not:
    1. Disclose contents of live or folded hands,
    2. Advise or criticize play at any time,
    3. Read a hand that hasn't been tabled.
  1. Exposing Cards
    A player who exposes his cards with action pending may incur a penalty, but will not have a dead hand. The penalty will begin at the end of the hand.
  2. Ethical Play
    Poker is an individual game. Soft play will result in penalties, which may include forfeiture of chips and/or disqualification. Chip dumping and/or all other forms of collusion will result in disqualification.
  3. Etiquette Violations
    Repeated etiquette violations will result in penalties. Examples include, but are not limited to, unnecessarily touching other players’ cards or chips, delay of the game, repeatedly acting out of turn or excessive chatter.
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